Spell
QuickSinful Spoils Struggle
Archetype:
Sinful Spoils
View:
2577
Target any number of cards on the field (the max. number of targets on each side is the number of that player's "Sinful Spoils" cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent's activated effect: You can shuffle up to 2 cards from the field into the Deck. You can only activate 1 "Sinful Spoils Struggle" per turn.
Sinful Spoils Struggle — Power Evaluation
Final Score: 62 ± 7 · Confidence: Medium
- Intrinsic: 62 · Deck: 62 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
The card's value is its multi-target destruction: it can destroy any number of field cards on both sides, limited by the count of Sinful Spoils cards banished or in the GY, which is the main scaling and the main cap. Its deck presence (191 sampled decks, 66.5% in gameplay type 7, strong partner rates for WANTED: Seeker of Sinful Spoils) confirms it is a real, practical removal piece inside its home archetypes, but that frequency was not used to raise the score. The high-impact, flexible interaction earns the points; the body has no material value and there is no combo evidence to show what it converts into beyond removal.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Runs in 191 sampled decks with strong partner co-occurrence, but the activation is gated by the number of Sinful Spoils cards banished or in the GY, and no starter or searched stats exist (inferred, observed deck data). |
| Combo & Conversion | 45 | No combo boards were supplied, so conversion beyond clearing the field is text-only inference from the destruction effect (inferred). |
| Resource Economy | 55 | One card can destroy several opposing cards, which is card advantage in effect, but it also hits own cards and the shuffle-back clause is conditional (inferred from text). |
| Effect & Interaction | 78 | Multi-target destruction with no stated target-count ceiling beyond the GY/banish count gives strong, flexible removal, though Set-card activation can be disrupted by hand traps (verified text, inferred interaction). |
| Material Utility | 8 | The card is a Spell with no material or body value and cannot be used as a material (verified from card type). |
| Resilience & Flexibility | 55 | The shuffle-back clause after opponent-caused destruction or banish gives some recovery, but the once-per-turn limit and reliance on archetype count reduce flexibility (verified text, inferred). |
| Deck-Building Efficiency | 60 | Average 1.32 copies per deck with a max of 3 is cheap to run, but it needs Sinful Spoils support cards to scale, so it is not free-roll (observed deck data, inferred cost). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 62, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Multi-target destruction across both sides of the field in one activation
- Appears in 191 sampled decks with strong partner co-occurrence (Diabellstar the Black Witch 94.8%, WANTED: Seeker of Sinful Spoils 91.6%)
- Shuffle-back clause gives some recovery when the card is destroyed or banished by an opponent effect
Weaknesses
- Target count is capped by the number of Sinful Spoils cards banished or in the GY
- Gives no material or body value
- Once-per-turn restriction limits repeated use
- Mostly relevant inside its home archetypes, with Azamina and Diabellstar holding about 30% of decks
Counters / choke points
- Hand traps that negate Spell activation, such as Ash Blossom & Joyous Spring (named in partner data as a common companion, so it can also disrupt the card)
- Going-second boards that rely on the card's count gate, which the opponent can limit by controlling the GY and banish zone
Best use
Multi-target removal and board clearing in Sinful Spoils-supported decks. Decks: Azamina, Diabellstar, White Forest, Snake-Eyes, Sinful Spoils. Suggested copies: 1.
Evidence & gaps
- Verified: Spell card with a multi-target destroy effect whose target count equals the player's Sinful Spoils cards banished or in the GY (card text); Shuffle-back clause triggers on opponent-caused destruction or banish, limited to 2 cards and 1 activation per turn (card text); Appears in 191 sampled decks, copies average 1.32, 47 distinct archetypes (deck data)
- Observed: Diabellstar the Black Witch co-occurs in 94.8% of sampled decks and WANTED: Seeker of Sinful Spoils in 91.6% (deck data); Gameplay type 7 holds 66.5% of decks (deck data)
- Inferred: Removal is the primary role, with recovery as a secondary role, from the destroy and shuffle clauses; Field clearing is the main conversion path, since no combo data exists; Hand traps that negate Spell activation can disrupt the card
- Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no banlist token, so 3 copies assumed no current-meta sample, so meta power is null






